I didn't know that you could fire multiple shots within that one turn by passing the gun around. Shirsh a écrit :Ok, Easy guide in Flurry Guns: I like your annoyance about killing and laughing about it btw, because kill only drones, or when it really last "live or die" choice :P guard limit per mission for current difficulty. But as level raise 6 and goes more (without showing numbers 7, 8, 9 etc), there will be replacements for all guards little by little to max emmm. In theory If we shutdown all heart monitors at stage 1-3, for example, and kill everyone, it didn't raise alarm to stages 5-6 yet (and in best case not raise alarm at all), so it will be empty window until last stage (not to mention extra guards at levels 3 and 4 of course, who will be here anyway). You difinitely not precize in your description, mr.Elvis: "replacements" guards will be coming in only at the end, and it will be enforcers, not regular guards (even if you just kill regular guard): replacement not happening before last alarm stage (but in most cases when you kill many peoples it happening immediately because of heart-monitors, +2 per kill). She shoots an unarmored guard with 1st attack. Steps to Reproduce: Agent Nika equipped with K&O Pistol with 2 ammo. If you kill spawning guards they will just keep respawning (presumably indefinitly). Bug Submission: Category: Gameplay Platform: Mac Issue Title: Bug with ammo/penetration if K&O Pistol and Flurry gun used by the same agent Issue Description: See below. End your turn and forget about Flurry Gun (if you don't need to sell it or toss it to agent with more strenght, or just to agent, if flurry in hands of prisoner or courier-hostage now) until next mission.Įlvis a écrit :Guards that were in the level at the start don't get replaced. My flurry guns worked every turn also Never seen this happen before so I thought I would capture some video. I equipped a Flurry Gun and a Cooker onto a single agent and when i shoot, it used the Cooker’s ammo when i really wanted it to use the Flurry Gun. It seems that there’s no way to choose which gun to shoot. All attacks used, all power turned to death of Akuma-drones. 'Don't know what happened but the game let me fire all my guns every turn without ammo. Here are some tips for playing Invisible Inc if you’re totally new to it like me. If there no more characters and no more power, go to 5.ĥ. Revealing Stab: Invisible creautures are a serious problem, but your party. It consume that agent's attack and other 5 pwr, now go back to 2, repeat until there will be no more characters with unused attacks in your team, replenish power on the run. Unconventional Weaponry can make one Advanced Weapon a martial weapon, making. Toss Flurry to other character with unused attack, shoot another Akuma-drone. It consume that replenished attack and other 5 pwr. It consume her second attack and other 5 pwr.Ī) You have unused Stim III, use it to replenish attack. No! Akuma-drone!), it will consume your agent's attack and 5pwr. Sic! You need power and Flurry Gun before start (let's imagine, you have both)ġ.
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